Production for Visual Communicators
A Brief History of Production
References- rembrandtpainting.net, jobarry.co.uk, my own work.
From the start of artwork being produced, many traditional materials and techniques were created to make different textures and effects, many who have continued to be used today. For example, etching is a very traditional technique that has been used for centuries to produce very detailed and beautiful artwork.
His work is full of character and keeps to the technique he has used to its full potential.
Specifically with this piece below, it is full of detail and various degrees of tone.
A more modern etcher I have found is Jo Barry, who created etchings in the 1970’s onwards.
Her work is visually stunning, and a slight move forward in time and the appearance of her work compared to Rembrandts, as colour is added as another element, that creates atmosphere in her pieces.
In terms of my own work produced this term, focussing on my animation project, I produced some puppets that were hand rendered.
I have hand rendered these puppets, and made them so they can move to create a stop motion animation, so it is incorporating the physical drawing process with the modern input of computer software, which work together well.
So it is not just about the thinking process, it is experimenting, trying out techniques, good and bad, to see what works.
The Design Workflow
References- my own work.
Concerning my workflow and the processes I go through, I have used my animation project as an example, as it was the longest in terms of time out of the projects I have done at university, as well as this particular project having many different elements to my workflow.
I have created a workflow specific to my animation project which is shown below;
Project brief introduced
Project layout preparation/storyboard creations
Making and production of puppets and props
Filming of the animation, using stop motion and green screen.
Creation of paintings used as a stop motion as added extra scenes to the animation
Editing and arrangement of the animation on Final Cut Pro
Finishing touches and display of the final animation
This shows each stage I went through to produce the final outcome. In addittion to this, there were certain times where processes took longer, had to be repeated, etc in order to reach the final outcome.
Following on from this, although there were parts of the process that took longer than expected, the workflow used shows the organisational aspect of the project, as well as the more time consuming parts of the project, i.e. the making of the puppets, as well as the filming.
However, by applying the workflow to every project I produce, it will enable me to keep focussed on every stage of the project, and also keep track to the final outcome.
One example of a traditional etcher is Rembrandt, who was around in the 1600’s creating paintings and also etchings.